X-Kilmeister (Dead)

Sorcerer 2

Description:

A ragged street punk with a wild gleam in his eye
N Human Arcane Sorcerer 2

Init +5 Senses Perception + 2

DEFENSE
AC 12, touch 12, flat-footed 10 (+ 2 Dex); 16 with Mage Armor
hp 18/18 (6 L1 + 1 Con + 3 Toughness + 1 GM Bonus)
Fort + 4(0), Ref + 2(0), Will + 3(3)

OFFENSE
Speed 30 ft
Melee
Wand of Acid Splash +3/1d3 touch attack (25 charges)
Wand of Magic Missile (38 charges)

STATISTICS
Str 8 Dex 14 Con 12 Int 16 Wis 10 Cha 16
Base Atk + 1; CMB + 0; CMD 12
Feats Toughness; Improved Initiative
Traits World Traveler (Diplo + 1/class skill); Personal Addiction (+ 1 Fort Save)
Skills (5/level) Bluff + 8, Diplomacy + 9, KS-Arcana + 8, KS-Local 5, KS-Planes + 8, Spellcraft + 7, UMD + 8; Perception + 1
(L1-Bonus Skill point for Adventure 2/11: UMD)
(L1-Bonus Skill point for Adventure 2/18: KS-Planes)
(L2-Bonus Skill point for Adventure 3/26: KS-Arcana)
(L2-Bonus Skill point for Adventure 4/13: Perception)
Languages Common, Infernal, Abyssal, Celestial
Favored Class Bonus L1-skill, L2-skill

Spells Kilmeister’s spells tend to manifest in the shape of skulls, wolves and spectral beings
0 level (4)
Dancing Lights-floating glowing skulls
Read Magic/Detect Magic-his eyes shine with spectral glow
Mage Hand: a ghostly hand stretches from his own
Prestidigitations: spirits attend his every whim
1st level (2: 4/day)
Silent Image: spirits gather together to create whatever image he calls forth
Sleep: a mist enter the mouths and nostrils of the victims

Bloodline Powers
Familiar Azog the Rat

Equipment
Wand of Magic Missiles (Spring-loaded Wrist Sheath)
Wand of Acid Splash (Spring-loaded Wrist Sheath)
Wand of Mage Armor (50)
club
dagger
Super alchemist fire (2d6)
tanglefoot bag
thunderstone
Scrolls: Hold Portal (1), Mount (1), Obscuring Mist (1), Comprehend Languages (1), Disguise Self (1), Mage Armor x 2 (1), Grease (1)

Gold
114 gp, 5 sp, 8 cp (gear)
889 gp, 5 sp, 8 cp (spent on buying drugs whole sale to sell for a profit + local toughs to serve as corner boys—Pig Dog is his #1 body guard.)

Bio:

-grew up on the streets of Korvosa
-doesn’t remember when his powers manifested; he’s always been able to do weird stuff.
-befriended a back alley hedge wizard who taught the kid all about the magick arts and other dimensions
-hung out at the docks, learning from the sailors; he even shipped out on occasion and sailed as a cabin boy, but he always came back to Korvosa (World Traveler)
-involved in petty crime
-a frequent drug user; he prefers blackwater
-he developed a vendetta against Gaedren who sold him a bad batch of shiver that almost killed him; Kilmeister swore vengeance-but who listens to the oaths of street punks? Somebody should have, Kilmeister found Gaedren and unleashed the goblin maniac Pig Dog on him…that was the end of Gaedren

X-Kilmeister (Dead)

Chaos in Korvosa Eak doddwaco