Shadrach

Monk 3

Description:

LN Human Monk
Init + 5 Perception +6

DEFENSE
AC: 16 Touch 16 Flat-Footed 12 (10 + 3 Dex + 2 Wis + 1 Dodge)
Hit Points: 32 (d8x3 + 6 Con + 2 Bonus)
SAVES Fort 5 (3) Reflex 6 (3) Will 4 (1)

OFFENSE
Speed 40 ft
Strike + 8 (1d6 + 6)
Power Attack Strike + 7 (1d6 + 8)
Defensive Strike + 7 (1d6 + 6) / + 1 AC
Ranged Shuriken + 6 (1d2 + 4)

STATISTICS
STR 18 DEX 16 CON 14 INT 7 WIS 14 CHR 9
Base Atk + 3; CMB + 7; CMD 20
Feat: WF-UAS, Dodge (Bonus 1), Improved Grapple (Bonus 3), Dragon Style
Traits Missing Child-Employer (+ 1 Willl), Reactionary (+ 2 Init)
Skills (2/level) Perception + 8, Acrobatics + 8, Climb +8
(Bonus 4/27: Climb)
(Bonus 6/29: + 1 HP)
(bonus 7/5: HP)
Racial Modifier + 2 Strength, + 2 Constitution
Racial Trait Dual Talent
Languages Common
Monk Abilities:
-Fast Movement + 10’
-Ki Pool: 3
-Ki Strike: Magic
-Evasion

Equipment
-Wand of mage armor: 48
-Adventurer’s sash: Alchemist fire x2, CLW x 2, Shield of Faith x 2, Bless, Magic Fang
-Shuriken 20
-heavy x-bow
-Backpack: alchemist fire x2
Gold: 758 gp, 8 sp, 1 cp

RP$ (442 gp, 8 sp, 1 cp)
Shadrach uses his gold to open a small dojo in a poor neighborhood. There he teaches young people the ways of kung fu.

Bio:

Name: Shadrach
Race: Human
Class & Level: Monk 3
Background: Hermit
Alignment: Lawful Neutral
Experience: 954 xp

Str 13 Dex 16 Con 14 Int 9 Wis 15 Cha 11
Armor Class 15
40 ft. Speed
24 hit points

Martial Arts. Melee Weapon Attack: 5 to hit, reach 5 ft. Hit: 1d43 bludgeoning damage. Make unarmed strike as bonus action.

Dart. Ranged Weapon Attack: 5 to hit. Hit: 1d43 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Martial Arts During A Turn: Counting actions and bonus actions for attacks, each round you can make up to two unarmed attacks or one weapon attack plus one unarmed attack. Or, for 1 ki point, you can make three unarmed attacks in a turn. (Opportunity attacks are reactions and don’t count toward these limits, allowing one unarmed or weapon attack against one enemy per round.)

FEATURES, TRAITS, SPECIAL ABILITIES

Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: none
• Weapons: simple weapons, shortsword
• Tools: herbalism kit, cartographers tools
• Saving Throws: Strength, Dexterity
• Skills: Acrobatics, Medicine, Religion, Stealth
• Languages: Common, Dwarvish, Primodial

Human Traits [PHB p. 29]
• Age: 26 years old
• Medium Size (5’ 8", 170 lbs.)

Ki Energy [PHB p. 78]
• 3 ki points betw. short or long rests

Class Features [PHB p. 76]
• Unarmored Defense (AC)
• Flurry of Blows (1 ki for two unarmed attacks as bonus action)
• Patient Defense (1 ki for Dodge as bonus action)
• Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)
• Unarmored Movement (higher speed)
• Deflect Missiles (reduce by 1d10+6)
• Elemental Attunement (cantrip-level minor control of elements)
• Fist of Four Thunders (2 ki for Thunderwave)

Background Features [PHB p. 134]
• Discovery (great secret)

EQUIPMENT & TREASURE

Carried Gear: shortsword, ten (10) darts, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket

Coins & Gems: 2 gold pieces (gp); 74 silver pieces (sp); 11 copper pieces (cp); 3 gems (worth 10 gp each)

Shadrach

Chaos in Korvosa Eak doddwaco